Arcane Foundry › Commanders › Razia, Boros Archangel
Razia, Boros Archangel
Legendary Creature — Angel · {4}{R}{R}{W}{W} · Red/White commander
Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Build a Razia, Boros Archangel deck →
What Razia, Boros Archangel actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
- Keyword · flyingflying
- Keyword · vigilancevigilance
- Keyword · hastehaste
What a Razia, Boros Archangel deck needs
Plays as voltron. What the commander asks of the other 99 — read from the card and checked by hand.
- equipment, auras and protection for the commander (its text is combat keywords — suit it up)
- untap effects that reach the commander (it has haste; each untap repeats its tap ability)
The Razia, Boros Archangel deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 19× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Razia, Boros Archangel
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana