Arcane Foundry › Commanders › Red XIII, Proud Warrior
Red XIII, Proud Warrior
Legendary Creature — Beast Warrior · {1}{R}{G} · Green/Red commander
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Build a Red XIII, Proud Warrior deck →
What Red XIII, Proud Warrior actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
- Static ability · keyword_grantOther modified creatures you control have vigilance and trample.
- Keyword · vigilancevigilance
- Keyword · trampletrample
What a Red XIII, Proud Warrior deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Red XIII, Proud Warrior
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Lizard Blades2 mana
- Rabbit Battery1 mana
- Simian Sling1 mana
- Skin Invasion // Skin Shedder1 mana
- Ogre-Head Helm2 mana
- Komainu Battle Armor3 mana
- Bronzeplate Boar3 mana
- Tanuki Transplanter4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Commercial District0 mana
- Gruul Turf0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Temple of Abandon0 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Simplify1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana