Arcane FoundryCommanders › Red XIII, Proud Warrior

Red XIII, Proud Warrior

Red XIII, Proud Warrior

Legendary Creature — Beast Warrior · {1}{R}{G} · Green/Red commander

Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
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What Red XIII, Proud Warrior actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Red XIII, Proud Warrior deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Red XIII, Proud Warrior

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lizard Blades2 mana
  2. Rabbit Battery1 mana
  3. Simian Sling1 mana
  4. Skin Invasion // Skin Shedder1 mana
  5. Ogre-Head Helm2 mana
  6. Komainu Battle Armor3 mana
  7. Bronzeplate Boar3 mana
  8. Tanuki Transplanter4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Commercial District0 mana
  4. Gruul Turf0 mana
  5. Lotus Field0 mana
  6. Riveteers Overlook0 mana
  7. Talon Gates of Madara0 mana
  8. Temple of Abandon0 mana

Put your own cards into your graveyard as a resource

  1. Aftermath Analyst2 mana
  2. Altar of Dementia2 mana
  3. Mindcrank2 mana
  4. Tibalt's Trickery2 mana
  5. Codex Shredder1 mana
  6. Smuggler's Surprise1 mana
  7. Six3 mana
  8. Argoth, Sanctum of Nature0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Beast Within3 mana
  3. Nature's Claim1 mana
  4. Crush1 mana
  5. Emerald Charm1 mana
  6. Shrink1 mana
  7. Naturalize2 mana
  8. Origin of Metalbending2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Simplify1 mana
  5. Kozilek's Return3 mana
  6. Akki Blizzard-Herder2 mana
  7. Devastating Dreams2 mana
  8. Tectonic Break2 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Skullclamp1 mana
  2. Garruk's Uprising3 mana
  3. Beast Whisperer4 mana
  4. The One Ring4 mana
  5. Pip-Boy 30001 mana
  6. Sticky Fingers1 mana
  7. Vexing Bauble1 mana
  8. Elemental Bond3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Innkeeper's Talent2 mana
  3. Guardian Augmenter3 mana
  4. Cryptothrall4 mana
  5. Saryth, the Viper's Fang4 mana
  6. Lightning Greaves2 mana
  7. Swiftfoot Boots2 mana
  8. Asceticism5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing