Arcane Foundry › Commanders › Red XIII, Proud Warrior

Red XIII, Proud Warrior

Red XIII, Proud Warrior

Legendary Creature — Beast Warrior · {1}{R}{G} · Green/Red commander

Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
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What Red XIII, Proud Warrior actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Red XIII, Proud Warrior deck needs

Plays as modified. What the commander asks of the other 99 — read from the card and checked by hand.

The Red XIII, Proud Warrior deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Red XIII, Proud Warrior

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Krenko, Tin Street Kingpin3 mana
  2. Six3 mana
  3. Goreclaw, Terror of Qal Sisma4 mana
  4. Fear of Missing Out2 mana
  5. Inti, Seneschal of the Sun2 mana
  6. Ruby, Daring Tracker2 mana
  7. Captain Lannery Storm3 mana
  8. Combat Celebrant3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Norin the Wary1 mana
  2. Conjurer's Closet5 mana
  3. Voyager Staff1 mana
  4. Golden Argosy4 mana
  5. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  6. Meandering Towershell5 mana
  7. Eldrazi Confluence4 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Mithril Coat3 mana
  8. Paradise Mantle0 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Eternal Witness3 mana
  2. Solemn Simulacrum4 mana
  3. Arboreal Grazer1 mana
  4. Dualcaster Mage3 mana
  5. Imperial Recruiter3 mana
  6. Reclamation Sage3 mana
  7. Rishkar, Peema Renegade3 mana
  8. Wood Elves3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Eldrazi Monument5 mana
  3. Goblin War Drums3 mana
  4. Akroma's Memorial7 mana
  5. Gruul War Chant4 mana
  6. Archetype of Aggression3 mana
  7. Beamtown Beatstick1 mana
  8. Sticky Fingers1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Beast Within3 mana
  3. Nature's Claim1 mana
  4. Crush1 mana
  5. Emerald Charm1 mana
  6. Naturalize2 mana
  7. Origin of Metalbending2 mana
  8. Natural State1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Worldly Tutor1 mana
  4. March of Burgeoning Life1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Eldritch Evolution3 mana
  8. Summoner's Pact0 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Selective Obliteration5 mana
  5. Mizzium Mortars2 mana
  6. Delete2 mana
  7. Earthquake1 mana
  8. Needle Storm3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Sylvan Library2 mana
  4. Garruk's Uprising3 mana
  5. Professional Face-Breaker3 mana
  6. Beast Whisperer4 mana
  7. The One Ring4 mana
  8. Sticky Fingers1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing