Arcane Foundry › Commanders › Rem Karolus, Stalwart Slayer
Rem Karolus, Stalwart Slayer
Legendary Creature — Human Knight · {1}{R}{W} · Red/White commander
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Build a Rem Karolus, Stalwart Slayer deck →
What Rem Karolus, Stalwart Slayer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Replacement effect · otherIf a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
- Keyword · flyingflying
- Keyword · hastehaste
What a Rem Karolus, Stalwart Slayer deck needs
Plays as burn spells. What the commander asks of the other 99 — read from the card and checked by hand.
- damage spells (each deals 1 more; yours never hurt you or your permanents)
The Rem Karolus, Stalwart Slayer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 20× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
Best cards for Rem Karolus, Stalwart Slayer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Descent into Avernus3 mana
- Warleader's Call3 mana
- Ramunap Ruins0 mana
- Agate Instigator2 mana
- Arabella, Abandoned Doll2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Enlightened Tutor1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Vandalblast1 mana
- Ishgard, the Holy See // Faith & Grief0 mana