Arcane Foundry › Commanders › Rendmaw, Creaking Nest
Rendmaw, Creaking Nest
Legendary Artifact Creature — Scarecrow · {3}{B}{G} · Black/Green commander
Reach, menace
When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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What Rendmaw, Creaking Nest actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.
- Keyword · reachreach
- Keyword · menacemenace
What a Rendmaw, Creaking Nest deck needs
Plays as goad. What the commander asks of the other 99 — read from the card and checked by hand.
- cards with two or more card types — artifact creatures, enchantment creatures (each gives every player a goaded flying Bird)
The Rendmaw, Creaking Nest deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 3× Double the tokens you make
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 3× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 3× Sacrifice a creature for no mana, repeatably
- 2× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× Actually remove one problem permanent — preventing its damage is not removing it
Best cards for Rendmaw, Creaking Nest
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Omarthis, Ghostfire Initiate0 mana
- Kazandu Tuskcaller2 mana
- Spider-Slayer, Hatred Honed2 mana
- Leering Onlooker2 mana
- Wriggling Grub2 mana
- Mother Bear2 mana
- The Fantasticar3 mana
- Andúril, Flame of the West3 mana
A team pump that actually pumps tokens
- Stampede Driver1 mana
- Chorus of Woe1 mana
- Scare Tactics1 mana
- Esper Origins // Summon: Esper Maduin2 mana
- Chrome Dome2 mana
- Swarm Guildmage2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Weaver of Harmony2 mana
Double the tokens you make
- Peregrin Took3 mana
- Chatterfang, Squirrel General3 mana
- Tippy-Toe, Terrific Partner4 mana
- Parallel Lives4 mana
- Mirrormind Crown4 mana
- Doubling Season5 mana
- Primal Vigor5 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Kinetic Ooze1 mana
- Cauldron Familiar1 mana
- Chainweb Aracnir1 mana
- Cenote Scout1 mana
- Jadelight Spelunker1 mana
- Dream Beavers1 mana
- Mabel, Bitter Recluse1 mana
- Archfiend's Vessel1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Swarm Guildmage2 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Skyshaper2 mana
- Lord Skitter's Butcher3 mana
- Ninja Teen3 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Vindictive Vampire4 mana
- Syr Konrad, the Grim5 mana
- Rath's Edge0 mana
- Blazing Torch1 mana
- Ninja's Kunai1 mana
- Freyalise Supplicant2 mana
- Gideon the Oathless3 mana
- Blasting Station3 mana
Sacrifice a creature for no mana, repeatably
- Ashnod's Altar3 mana
- Phyrexian Altar3 mana
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Hammerhead, Maggia Boss2 mana
- Umbral Collar Zealot2 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Voyager Staff1 mana
- Diabolic Servitude4 mana
- Golden Argosy4 mana
- Meandering Towershell5 mana
- Conjurer's Closet5 mana
- Ashnod's Intervention1 mana
- Eldrazi Confluence4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Tear Asunder2 mana
- Assassin's Trophy2 mana
- Deadly Rollick4 mana
- Abrupt Decay2 mana
- Infernal Grasp2 mana
- Heartless Act2 mana
- Slaughter Pact0 mana
- Ghastly Demise1 mana
Combos with Rendmaw, Creaking Nest
Known combos from Commander Spellbook that Rendmaw, Creaking Nest is a piece of, and how many decks list them.
- Rendmaw, Creaking Nest + Nim Deathmantle + Ashnod's Altar746 decks
- Rendmaw, Creaking Nest + Cloudstone Curio + Memnite + Ornithopter446 decks
- Rendmaw, Creaking Nest + Cloudstone Curio + Phyrexian Walker + Ornithopter259 decks
- Rendmaw, Creaking Nest + Cloudstone Curio + Phyrexian Walker + Memnite239 decks
- Rendmaw, Creaking Nest + Cloudstone Curio + Ornithopter + Shield Sphere144 decks
- Rendmaw, Creaking Nest + Cloudstone Curio + Memnite + Shield Sphere135 decks