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Rendmaw, Creaking Nest

Rendmaw, Creaking Nest

Legendary Artifact Creature — Scarecrow · {3}{B}{G} · Black/Green commander

Reach, menace When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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What Rendmaw, Creaking Nest actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rendmaw, Creaking Nest deck needs

Plays as goad. What the commander asks of the other 99 — read from the card and checked by hand.

The Rendmaw, Creaking Nest deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Rendmaw, Creaking Nest

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Omarthis, Ghostfire Initiate0 mana
  2. Kazandu Tuskcaller2 mana
  3. Spider-Slayer, Hatred Honed2 mana
  4. Leering Onlooker2 mana
  5. Wriggling Grub2 mana
  6. Mother Bear2 mana
  7. The Fantasticar3 mana
  8. Andúril, Flame of the West3 mana

A team pump that actually pumps tokens

  1. Stampede Driver1 mana
  2. Chorus of Woe1 mana
  3. Scare Tactics1 mana
  4. Esper Origins // Summon: Esper Maduin2 mana
  5. Chrome Dome2 mana
  6. Swarm Guildmage2 mana
  7. Jolrael, Mwonvuli Recluse2 mana
  8. Weaver of Harmony2 mana

Double the tokens you make

  1. Peregrin Took3 mana
  2. Chatterfang, Squirrel General3 mana
  3. Tippy-Toe, Terrific Partner4 mana
  4. Parallel Lives4 mana
  5. Mirrormind Crown4 mana
  6. Doubling Season5 mana
  7. Primal Vigor5 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Kinetic Ooze1 mana
  2. Cauldron Familiar1 mana
  3. Chainweb Aracnir1 mana
  4. Cenote Scout1 mana
  5. Jadelight Spelunker1 mana
  6. Dream Beavers1 mana
  7. Mabel, Bitter Recluse1 mana
  8. Archfiend's Vessel1 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Glaring Spotlight1 mana
  2. Cultist of the Absolute1 mana
  3. Swarm Guildmage2 mana
  4. Inquisitorial Rosette2 mana
  5. Predators' Hour2 mana
  6. Skyshaper2 mana
  7. Lord Skitter's Butcher3 mana
  8. Ninja Teen3 mana

A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one

  1. Vindictive Vampire4 mana
  2. Syr Konrad, the Grim5 mana
  3. Rath's Edge0 mana
  4. Blazing Torch1 mana
  5. Ninja's Kunai1 mana
  6. Freyalise Supplicant2 mana
  7. Gideon the Oathless3 mana
  8. Blasting Station3 mana

Sacrifice a creature for no mana, repeatably

  1. Ashnod's Altar3 mana
  2. Phyrexian Altar3 mana
  3. Carrion Feeder1 mana
  4. Viscera Seer1 mana
  5. Altar of Dementia2 mana
  6. Spawning Pit2 mana
  7. Hammerhead, Maggia Boss2 mana
  8. Umbral Collar Zealot2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Voyager Staff1 mana
  2. Diabolic Servitude4 mana
  3. Golden Argosy4 mana
  4. Meandering Towershell5 mana
  5. Conjurer's Closet5 mana
  6. Ashnod's Intervention1 mana
  7. Eldrazi Confluence4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Tear Asunder2 mana
  2. Assassin's Trophy2 mana
  3. Deadly Rollick4 mana
  4. Abrupt Decay2 mana
  5. Infernal Grasp2 mana
  6. Heartless Act2 mana
  7. Slaughter Pact0 mana
  8. Ghastly Demise1 mana

Combos with Rendmaw, Creaking Nest

Known combos from Commander Spellbook that Rendmaw, Creaking Nest is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

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