Arcane Foundry › Commanders › Reptil, Dinomorpher
Reptil, Dinomorpher
Legendary Creature — Human Hero · {G} · Green commander
Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains reach and vigilance.
Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
Build a Reptil, Dinomorpher deck →
What Reptil, Dinomorpher actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains reach and vigilance.
- Activated ability{6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
- Keyword · brontosaurusbrontosaurus
- Keyword · tyrannosaurus rextyrannosaurus rex
The Reptil, Dinomorpher deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 33× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
- 1× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Reptil, Dinomorpher
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Twists and Turns // Mycoid Maze1 mana
- Obscuring Aether1 mana
- Song of Freyalise2 mana
- Duskwatch Recruiter // Krallenhorde Howler2 mana
- Marwyn, the Preserver2 mana
- Mayor of Avabruck // Howlpack Alpha2 mana
- Chrome Dome2 mana
- Jolrael, Mwonvuli Recluse2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Hulk's Thunderclap2 mana
- Pawpatch Formation2 mana
- Wing Puncture1 mana
- Kenrith's Transformation2 mana
- Bite Down2 mana
- Master's Rebuke2 mana
- Compel Brutality2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Summoner's Pact0 mana
- Worldly Tutor1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Time of Need2 mana
- Uncage the Menagerie2 mana
Answer a whole board at once
- Needle Storm3 mana
- Selective Obliteration5 mana
- Gale Force5 mana
- Hurricane1 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
- Windstorm1 mana
- Arashi, the Sky Asunder5 mana
Refill your hand
- Infiltration Lens1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Mask of Memory2 mana
- Sword of Forge and Frontier3 mana
- Aetherflux Conduit6 mana
- The Mana Rig3 mana
- Hermit of the Natterknolls // Lone Wolf of the Natterknolls3 mana
Keep a permanent you control alive through removal
- Veil of Summer1 mana
- Silkguard1 mana
- Heroic Intervention2 mana
- Resuscitate2 mana
- Guardian Augmenter3 mana
- Blinding Fog3 mana
- Legolas's Quick Reflexes1 mana
- Tamiyo's Safekeeping1 mana
Get ahead on mana
- Enter the Unknown1 mana
- Exploration Broodship1 mana
- One with Nature1 mana
- Exploration1 mana
- Wayfarer's Bauble1 mana
- Studious First-Year // Rampant Growth1 mana
- Oashra Cultivator1 mana
- Font of Fertility1 mana