Arcane Foundry › Commanders › Rhino, Terrible Trampler

Rhino, Terrible Trampler

Rhino, Terrible Trampler

Legendary Creature — Human Villain · {4}{G}{G} · Green commander

Trample When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
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What Rhino, Terrible Trampler actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rhino, Terrible Trampler deck needs

Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.

The Rhino, Terrible Trampler deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Rhino, Terrible Trampler

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Meandering Towershell5 mana
  5. Eldrazi Confluence4 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Glaring Spotlight1 mana
  2. Garruk's Uprising3 mana
  3. Inquisitorial Rosette2 mana
  4. Kodama of the West Tree3 mana
  5. Eldrazi Monument5 mana
  6. Duskshell Crawler2 mana
  7. Sphere Grid2 mana
  8. Goreclaw, Terror of Qal Sisma4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Eternal Witness3 mana
  2. Solemn Simulacrum4 mana
  3. Arboreal Grazer1 mana
  4. Reclamation Sage3 mana
  5. Rishkar, Peema Renegade3 mana
  6. Wood Elves3 mana
  7. Badgermole Cub2 mana
  8. Duskshell Crawler2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Kami of Whispered Hopes3 mana
  5. Benevolent Hydra2 mana
  6. Michelangelo, Weirdness to 112 mana
  7. The Earth Crystal4 mana
  8. High Score3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Naturalize2 mana
  5. Origin of Metalbending2 mana
  6. Natural State1 mana
  7. Umezawa's Jitte2 mana
  8. Archdruid's Charm3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Worldly Tutor1 mana
  4. March of Burgeoning Life1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Eldritch Evolution3 mana
  8. Summoner's Pact0 mana

Answer a whole board at once

  1. Selective Obliteration5 mana
  2. Needle Storm3 mana
  3. Hurricane1 mana
  4. Nevinyrral's Disk4 mana
  5. Season of Gathering6 mana
  6. Gale Force5 mana
  7. Corrosive Gale1 mana
  8. Tropical Storm1 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Garruk's Uprising3 mana
  4. Beast Whisperer4 mana
  5. The One Ring4 mana
  6. Vexing Bauble1 mana
  7. Elemental Bond3 mana
  8. Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Saryth, the Viper's Fang4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Asceticism5 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing