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Rhys the Exiled

Rhys the Exiled

Legendary Creature — Elf Warrior · {2}{G} · Black/Green commander

Whenever Rhys attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys.
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What Rhys the Exiled actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rhys the Exiled deck needs

Plays as elf typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Rhys the Exiled deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Rhys the Exiled

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Tyvar, Jubilant Brawler3 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Akroma's Memorial7 mana
  6. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  7. Lavaspur Boots1 mana
  8. Shang-Chi, Master of Kung Fu2 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Elvish Mystic1 mana
  2. Fyndhorn Elves1 mana
  3. Llanowar Elves1 mana
  4. Arbor Elf1 mana
  5. Deathrite Shaman1 mana
  6. Elves of Deep Shadow1 mana
  7. Bloom Tender2 mana
  8. Allosaurus Shepherd1 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Exquisite Huntmaster4 mana
  2. Infestation Sage1 mana
  3. Elvish Dreadlord5 mana
  4. Deathknell Berserker2 mana
  5. Haunt of the Dead Marshes1 mana
  6. Jarad, Golgari Lich Lord4 mana
  7. Nadier, Agent of the Duskenel6 mana
  8. Elvish Warmaster2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Eldrazi Monument5 mana
  3. Falthis, Shadowcat Familiar3 mana
  4. Akroma's Memorial7 mana
  5. Ninja Teen3 mana
  6. Bellowing Tanglewurm5 mana
  7. Primal Rage2 mana
  8. Tanglewalker3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Grim Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Herald's Horn3 mana
  7. Morbid Opportunist3 mana
  8. Phyrexian Arena3 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Asceticism5 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing