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Rhys the Exiled

Rhys the Exiled

Legendary Creature — Elf Warrior · {2}{G} · Black/Green commander

Whenever Rhys attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys.
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What Rhys the Exiled actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rhys the Exiled deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Rhys the Exiled

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Zombie Master // Zombie Master0 mana
  2. Nightscape Familiar2 mana
  3. Experiment One1 mana
  4. Ezuri, Renegade Leader3 mana
  5. Blight Mamba2 mana
  6. Crypt Sliver2 mana
  7. Kin-Tree Warden1 mana
  8. Will-o'-the-Wisp1 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Hornet Nest3 mana
  2. Endless Ranks of the Dead4 mana
  3. Esika's Chariot4 mana
  4. Lathril, Blade of the Elves4 mana
  5. Trendy Circus Pirate0 mana
  6. Myr Battlesphere7 mana
  7. Broodhatch Nantuko2 mana
  8. Tervigon2 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Elvish Mystic1 mana
  2. Fyndhorn Elves1 mana
  3. Llanowar Elves1 mana
  4. Arbor Elf1 mana
  5. Deathrite Shaman1 mana
  6. Elves of Deep Shadow1 mana
  7. Bloom Tender2 mana
  8. Allosaurus Shepherd1 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Infestation Sage1 mana
  2. Scarblade's Malice1 mana
  3. Deathknell Berserker2 mana
  4. Haunt of the Dead Marshes1 mana
  5. Jarad, Golgari Lich Lord4 mana
  6. Elvish Warmaster2 mana
  7. Sylvan Offering1 mana
  8. Exquisite Huntmaster4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Cryptothrall4 mana
  4. Saryth, the Viper's Fang4 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Asceticism5 mana
  8. Eldrazi Monument5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing