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Rick Jones, Destined Sidekick

Rick Jones, Destined Sidekick

Legendary Creature — Human Advisor · {G} · Green commander

{3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
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What Rick Jones, Destined Sidekick actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rick Jones, Destined Sidekick deck needs

Plays as hero typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Rick Jones, Destined Sidekick deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Rick Jones, Destined Sidekick

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  6. Lavaspur Boots1 mana
  7. Shang-Chi, Master of Kung Fu2 mana
  8. Ellywick Tumblestrum4 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Sting, the Glinting Dagger2 mana
  3. Umbral Mantle3 mana
  4. Genji Glove5 mana
  5. Copperhorn Scout1 mana
  6. Honor-Worn Shaku3 mana
  7. Instill Energy1 mana
  8. Nature's Chosen1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Spider-Ham, Peter Porker2 mana
  2. Big Bertha1 mana
  3. Reptil, Dinomorpher1 mana
  4. Spiders-Man, Heroic Horde2 mana
  5. Iron Spider, Stark Upgrade3 mana
  6. Darwin, Adaptive Mutant2 mana
  7. Doorman2 mana
  8. Goliath, Mass Manipulator2 mana

Put your own cards into your graveyard as a resource

  1. Aftermath Analyst2 mana
  2. Smuggler's Surprise1 mana
  3. Six3 mana
  4. Argoth, Sanctum of Nature0 mana
  5. Eden, Seat of the Sanctum0 mana
  6. Grapple with the Past2 mana
  7. Millikin2 mana
  8. Perpetual Timepiece2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Naturalize2 mana
  5. Origin of Metalbending2 mana
  6. Natural State1 mana
  7. Umezawa's Jitte2 mana
  8. Archdruid's Charm3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Answer a whole board at once

  1. Selective Obliteration5 mana
  2. Needle Storm3 mana
  3. Hurricane1 mana
  4. Nevinyrral's Disk4 mana
  5. Season of Gathering6 mana
  6. Gale Force5 mana
  7. Corrosive Gale1 mana
  8. Tropical Storm1 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Garruk's Uprising3 mana
  4. Herald's Horn3 mana
  5. Beast Whisperer4 mana
  6. The One Ring4 mana
  7. Vexing Bauble1 mana
  8. Elemental Bond3 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Asceticism5 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing