Arcane Foundry › Commanders › Rikku, Resourceful Guardian
Rikku, Resourceful Guardian
Legendary Creature — Human Artificer · {2}{U} · Blue commander
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal — {1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Build a Rikku, Resourceful Guardian deck →
What Rikku, Resourceful Guardian actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · countersWhenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
- Activated ability{1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
What a Rikku, Resourceful Guardian deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- counter placers — +1/+1 counters, proliferate (each creature that gets a counter can't be blocked)
- haste and untap effects that reach the commander
The Rikku, Resourceful Guardian deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 9× Untap the commander so the tap ability is an engine, not a one-shot
- 18× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Rikku, Resourceful Guardian
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Rikku, Resourceful Guardian
Known combos from Commander Spellbook that Rikku, Resourceful Guardian is a piece of, and how many decks list them.
- Rikku, Resourceful Guardian + Genestealer Patriarch + Ashnod's Altar + Resourceful Defense
- Rikku, Resourceful Guardian + Genestealer Patriarch + Ashnod's Altar + Reyhan, Last Of The Abzan
- Rikku, Resourceful Guardian + Genestealer Patriarch + Ashnod's Altar + Reluctant Role Model
- Rikku, Resourceful Guardian + Genestealer Patriarch + Ashnod's Altar + Host Of The Hereafter
- Rikku, Resourceful Guardian + Genestealer Patriarch + Viscera Seer + Resourceful Defense
- Rikku, Resourceful Guardian + Genestealer Patriarch + Viscera Seer + Reyhan, Last Of The Abzan