Arcane Foundry › Commanders › Riku of Many Paths

Riku of Many Paths

Riku of Many Paths

Legendary Creature — Human Wizard · {G}{U}{R} · Green/Red/Blue commander

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.
Build a Riku of Many Paths deck →

What Riku of Many Paths actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Riku of Many Paths deck needs

Plays as modal spells. What the commander asks of the other 99 — read from the card and checked by hand.

The Riku of Many Paths deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Riku of Many Paths

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Esika's Chariot4 mana
  4. Omarthis, Ghostfire Initiate0 mana
  5. Wrenn and Seven5 mana
  6. Andúril, Flame of the West3 mana
  7. Hanweir Garrison3 mana
  8. Rampant Frogantua3 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Kami of Whispered Hopes3 mana
  5. Benevolent Hydra2 mana
  6. Michelangelo, Weirdness to 112 mana
  7. The Earth Crystal4 mana
  8. High Score3 mana

A team pump that actually pumps tokens

  1. Castle Embereth0 mana
  2. Finale of Devastation2 mana
  3. Great Train Heist1 mana
  4. Beastmaster Ascension3 mana
  5. Heraldic Banner3 mana
  6. Rising of the Day3 mana
  7. Return of the Wildspeaker5 mana
  8. Assault Formation2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Beast Within3 mana
  7. Nature's Claim1 mana
  8. Crush1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Worldly Tutor1 mana
  5. Reshape2 mana
  6. March of Burgeoning Life1 mana
  7. Mask of the Mimic1 mana
  8. Long-Term Plans3 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Desynchronization4 mana
  5. Wave Goodbye4 mana
  6. Whelming Wave4 mana
  7. Consuming Tide4 mana
  8. Oversimplify5 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Sylvan Library2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Garruk's Uprising3 mana
  8. Professional Face-Breaker3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Guardian Augmenter3 mana
  3. Saryth, the Viper's Fang4 mana
  4. Lost in the Maze2 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Asceticism5 mana
  8. Eldrazi Monument5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing