Arcane Foundry › Commanders › Rin and Seri, Inseparable // Rin and Seri, Inseparable
Rin and Seri, Inseparable // Rin and Seri, Inseparable
Legendary Creature — Dog Cat // Legendary Creature — Dog Cat · {1}{R}{G}{W} // {1}{R}{G}{W} · Green/Red/White commander
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
{R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
{R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Build a Rin and Seri, Inseparable // Rin and Seri, Inseparable deck →
What Rin and Seri, Inseparable // Rin and Seri, Inseparable actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a Dog spell, create a 1/1 green Cat creature token.
- Triggered ability · cast_spellWhenever you cast a Cat spell, create a 1/1 white Dog creature token.
- Activated ability{R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
- Triggered ability · cast_spellWhenever you cast a Dog spell, create a 1/1 green Cat creature token.
- Triggered ability · cast_spellWhenever you cast a Cat spell, create a 1/1 white Dog creature token.
- Activated ability{R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
What a Rin and Seri, Inseparable // Rin and Seri, Inseparable deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Rin and Seri, Inseparable // Rin and Seri, Inseparable
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Goblin Chieftain3 mana
- Blacksmith's Talent1 mana
- The Fire Crystal4 mana
- Cloudshredder Sliver2 mana
- Lightning Greaves2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Bear Umbra4 mana
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Nature's Will4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ocelot Pride1 mana
- Spirited Companion2 mana
- Jetmir, Nexus of Revels // Jetmir, Nexus of Revels0 mana
- Rin and Seri, Inseparable // Rin and Seri, Inseparable0 mana
- Ainok Strike Leader2 mana
- Ajani's Pridemate2 mana
- Helpful Hunter2 mana
- Lion Sash2 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Ocelot Pride1 mana
- Spirited Companion2 mana
- Jetmir, Nexus of Revels // Jetmir, Nexus of Revels0 mana
- Rin and Seri, Inseparable // Rin and Seri, Inseparable0 mana
- District Mascot1 mana
- Goldhound1 mana
- Isamaru, Hound of Konda1 mana
- Selfless Savior1 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Pollen-Shield Hare // Hare Raising2 mana
- Prava of the Steel Legion3 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Mosswort Bridge0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana