Arcane Foundry › Commanders › Rith, Liberated Primeval

Rith, Liberated Primeval

Rith, Liberated Primeval

Legendary Creature — Dragon · {2}{R}{G}{W} · Green/Red/White commander

Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Build a Rith, Liberated Primeval deck →

What Rith, Liberated Primeval actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rith, Liberated Primeval deck needs

Plays as dragon typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Rith, Liberated Primeval deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Rith, Liberated Primeval

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Akroma's Will4 mana
  2. Glaring Spotlight1 mana
  3. Elspeth, Storm Slayer5 mana
  4. Garruk's Uprising3 mana
  5. Iroas, God of Victory4 mana
  6. The Wind Crystal4 mana
  7. Elspeth, Sun's Champion6 mana
  8. Inquisitorial Rosette2 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Shivan Devastator1 mana
  2. Slumbering Dragon1 mana
  3. Invasion of Tarkir // Defiant Thundermaw2 mana
  4. Reckless Barbarian2 mana
  5. Scaled Nurturer2 mana
  6. Atsushi, the Blazing Sky4 mana
  7. Leyline Tyrant4 mana
  8. Thunderbreak Regent4 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Gideon's Memorial2 mana
  6. Mite Overseer4 mana
  7. Phantom General4 mana
  8. Patchwork Banner3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Beast Within3 mana
  6. Generous Gift3 mana
  7. Nature's Claim1 mana
  8. Erode1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Day of Judgment4 mana
  6. Street Spasm1 mana
  7. Shatter the Sky4 mana
  8. Split Up3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Sylvan Library2 mana
  5. Garruk's Uprising3 mana
  6. Herald's Horn3 mana
  7. Professional Face-Breaker3 mana
  8. Archivist of Oghma2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Codsworth, Handy Helper3 mana
  5. Guardian Augmenter3 mana
  6. Saryth, the Viper's Fang4 mana
  7. Avacyn, Angel of Hope8 mana
  8. Lightning Greaves2 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Boros Signet2 mana
  3. Gruul Signet2 mana
  4. Incubation Druid2 mana
  5. Palladium Myr3 mana
  6. Worn Powerstone3 mana
  7. Ilysian Caryatid2 mana
  8. Selesnya Signet2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing