Arcane Foundry › Commanders › Rivaz of the Claw
Rivaz of the Claw
Legendary Creature — Lizard Warlock · {1}{B}{R} · Black/Red commander
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Build a Rivaz of the Claw deck →
What Rivaz of the Claw actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
- Triggered ability · cast_spellWhenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
- Static ability · restrictionOnce during each of your turns, you may cast a Dragon creature spell from your graveyard.
- Keyword · menacemenace
What a Rivaz of the Claw deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× Sacrifice a creature for no mana, repeatably
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Rivaz of the Claw
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Goblin Chieftain3 mana
- Blacksmith's Talent1 mana
- The Fire Crystal4 mana
- Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
- Lightning Greaves2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Akki Battle Squad6 mana
- Éomer, Marshal of Rohan4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
- Shivan Devastator1 mana
- Slumbering Dragon1 mana
- Invasion of Tarkir // Defiant Thundermaw2 mana
- Reckless Barbarian2 mana
- Atsushi, the Blazing Sky4 mana
- Leyline Tyrant4 mana
- Thunderbreak Regent4 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
- Shivan Devastator1 mana
- Slumbering Dragon1 mana
- Invasion of Tarkir // Defiant Thundermaw2 mana
- Reckless Barbarian2 mana
- Smoldering Egg // Ashmouth Dragon2 mana
- Chaos Dragon3 mana
- Firespitter Whelp3 mana
Sacrifice a creature for no mana, repeatably
- Phyrexian Tower0 mana
- High Market0 mana
- Lazotep Quarry0 mana
- Susur Secundi, Void Altar0 mana
- Scavenger's Talent1 mana
- Hostile Hostel // Creeping Inn0 mana
- Miren, the Moaning Well0 mana
- Kazuul's Fury // Kazuul's Cliffs3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
- Coils of the Medusa2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana