Arcane Foundry › Commanders › Rodolf Duskbringer
Rodolf Duskbringer
Legendary Creature — Vampire Angel · {5}{B} · Black/White commander
Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Build a Rodolf Duskbringer deck →
What Rodolf Duskbringer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · lifegainWhenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
- Triggered ability · end_stepAt the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life y
- Keyword · deathtouchdeathtouch
- Keyword · flyingflying
- Keyword · lifelinklifelink
What a Rodolf Duskbringer deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 29× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- 12× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Rodolf Duskbringer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Inventors' Fair0 mana
- Basilisk Collar1 mana
- Vault of the Archangel0 mana
- Blood Artist2 mana
- Zulaport Cutthroat2 mana
- Authority of the Consuls1 mana
- Bloodchief Ascension1 mana
- Serra Ascendant1 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Flicker of Fate2 mana
- Fatal Push1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana