Arcane Foundry › Commanders › Romana II
Romana II
Legendary Creature — Time Lord Scientist · {3}{W} · White commander
Vigilance
{1}, {T}: Create a tapped token that's a copy of target token that entered this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Build a Romana II deck →
What Romana II actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}, {T}: Create a tapped token that's a copy of target token that entered this turn.
- Keyword · vigilancevigilance
What a Romana II deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- token producers, and the best token on the board to copy (it turns every token into a copy of one)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Romana II deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 11× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 15× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 7× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Romana II
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- White Plume Adventurer3 mana
- Sword of the Paruns4 mana
- Gauntlets of Light3 mana
- Drumbellower3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Twilight Drover3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Flowering of the White Tree2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Combos with Romana II
Known combos from Commander Spellbook that Romana II is a piece of, and how many decks list them.
- Romana II + The Sixth Doctor + Adrix And Nev, Twincasters1,152 decks
- Romana II + The Sixth Doctor + Teferi, Who Slows The Sunset288 decks
- Romana II + Intruder Alarm92 decks
- Romana II + The Sixth Doctor + Jace, Ingenious Mind-Mage32 decks
- Romana II + The Sixth Doctor + Gideon, Martial Paragon29 decks
- Romana II + The Sixth Doctor + Nissa, Genesis Mage26 decks