Arcane Foundry › Commanders › Rona, Herald of Invasion // Rona, Tolarian Obliterator
Rona, Herald of Invasion // Rona, Tolarian Obliterator
Legendary Creature — Human Wizard // Legendary Creature — Phyrexian Wizard · {1}{U} · Black/Blue commander
Whenever you cast a legendary spell, untap Rona.
{T}: Draw a card, then discard a card.
{5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
Trample
Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
Build a Rona, Herald of Invasion // Rona, Tolarian Obliterator deck →
What Rona, Herald of Invasion // Rona, Tolarian Obliterator actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a legendary spell, untap Rona.
- Activated ability{T}: Draw a card, then discard a card.
- Activated ability{5}{B/P}: Transform Rona. Activate only as a sorcery.
- Triggered ability · deals_damageWhenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you ma
- Keyword · trampletrample
What a Rona, Herald of Invasion // Rona, Tolarian Obliterator deck needs
Plays as legendary cast trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- legendary spells (each untaps her to loot again)
- discard payoffs and reanimation for what the looting bins
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Rona, Herald of Invasion // Rona, Tolarian Obliterator deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 7× Untap the commander so the tap ability is an engine, not a one-shot
- 22× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Rona, Herald of Invasion // Rona, Tolarian Obliterator
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Gemstone Caverns0 mana
- Inventors' Fair0 mana
- Mox Amber0 mana
- Mox Opal0 mana
- Nykthos, Shrine to Nyx0 mana
- Otawara, Soaring City0 mana
- Phyrexian Tower0 mana
- Takenuma, Abandoned Mire0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana