Arcane Foundry › Commanders › Ronin, Shadow Stalker
Ronin, Shadow Stalker
Legendary Creature — Human Rogue Hero · {2}{B} · Black commander
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
Build a Ronin, Shadow Stalker deck →
What Ronin, Shadow Stalker actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilityPay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
- Activated ability{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
What a Ronin, Shadow Stalker deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 5× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Ronin, Shadow Stalker
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Tiller Engine2 mana
- Sword of the Paruns4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Blade of the Oni2 mana
- Leech Gauntlet2 mana
- Chainflail Centipede3 mana
- Harvest Hand // Scrounged Scythe3 mana
- Elbrus, the Binding Blade // Withengar Unbound7 mana
- Elbrus, the Binding Blade // Withengar Unbound7 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Avacyn's Collar1 mana
- Slayer's Plate3 mana
- Tatsumasa, the Dragon's Fang6 mana
- Inquisitorial Rosette2 mana
- Staff of Titania2 mana
- Andúril, Flame of the West3 mana
- Sword of Body and Mind3 mana
- Wand of Orcus3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Falthis, Shadowcat Familiar3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
- Chronicle of Victory6 mana
- Super State7 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana