Arcane Foundry › Commanders › Rosheen Meanderer
Rosheen Meanderer
Legendary Creature — Giant Shaman · {3}{R/G} · Green/Red commander
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Build a Rosheen Meanderer deck →
What Rosheen Meanderer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
What a Rosheen Meanderer deck needs
Plays as X spells. What the commander asks of the other 99 — read from the card and checked by hand.
- spells and abilities with {X} in their cost (its mana pays only for them)
The Rosheen Meanderer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 12× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
Best cards for Rosheen Meanderer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Ozolith, the Shattered Spire2 mana
- Bontu's Monument3 mana
- Enduring Vitality3 mana
- Kami of Whispered Hopes3 mana
- Oketra's Monument3 mana
- Artist's Talent2 mana
- Assault Formation2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Needle Storm3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Sol Ring1 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Crop Rotation1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Vandalblast1 mana
- Worldly Tutor1 mana
- Lindblum, Industrial Regency // Mage Siege0 mana
- Fog1 mana