Arcane Foundry › Commanders › Rosheen, Roaring Prophet
Rosheen, Roaring Prophet
Legendary Creature — Giant Shaman · {2}{R}{G} · Green/Red commander
When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand.
{T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.
Build a Rosheen, Roaring Prophet deck →
What Rosheen, Roaring Prophet actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand.
- Activated ability{T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.
- Keyword · millmill
What a Rosheen, Roaring Prophet deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Rosheen, Roaring Prophet
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Goblin Chieftain3 mana
- Blacksmith's Talent1 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Bear Umbra4 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Nature's Will4 mana
- Sting, the Glinting Dagger2 mana
- Thornbite Staff2 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Aftermath Analyst2 mana
- Millikin2 mana
- Molt Tender1 mana
- Six3 mana
- Deathbonnet Sprout // Deathbonnet Hulk1 mana
- Excavated Wall1 mana
- Patchwork Beastie1 mana
- Icetill Explorer4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Commercial District0 mana
- Gruul Turf0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Temple of Abandon0 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Simplify1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana