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Ruric Thar, the Unbowed

Ruric Thar, the Unbowed

Legendary Creature — Ogre Warrior · {4}{R}{G} · Green/Red commander

Reach, vigilance Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
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What Ruric Thar, the Unbowed actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Ruric Thar, the Unbowed deck needs

Plays as punisher. What the commander asks of the other 99 — read from the card and checked by hand.

The Ruric Thar, the Unbowed deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Ruric Thar, the Unbowed

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Once Upon a Time2 mana
  2. Elven Farsight1 mana
  3. Commune with Spirits1 mana
  4. Ancient Stirrings1 mana
  5. Adventurous Impulse1 mana
  6. Commune with Nature1 mana
  7. Commune with Beavers1 mana
  8. Commune with Dinosaurs1 mana

A permanent that pays off every instant or sorcery you cast

  1. Chandra, Hope's Beacon6 mana
  2. Primal Amulet // Primal Wellspring4 mana
  3. Ashling, Flame Dancer4 mana
  4. Spell Satchel2 mana
  5. Vindictive Flamestoker1 mana
  6. Urabrask // The Great Work4 mana
  7. Geistflame Reservoir3 mana
  8. The Fantasticar3 mana

Copy an instant or sorcery

  1. Mirrorpool0 mana
  2. Loki Laufeyson2 mana
  3. Pyromancer Ascension2 mana
  4. Dual Casting2 mana
  5. Krark, the Thumbless2 mana
  6. Frontline Heroism3 mana
  7. Sword of Wealth and Power3 mana
  8. Twinning Staff3 mana

Punishes the opponents' own actions — casting, drawing, searching, attacking cost them

  1. Cindervines2 mana
  2. Hermit of the Natterknolls // Lone Wolf of the Natterknolls3 mana
  3. Keen Sense1 mana
  4. Burgeoning1 mana
  5. Quest for Pure Flame1 mana
  6. Freyalise's Charm2 mana
  7. Eyes of the Wisent2 mana
  8. Powerbalance2 mana

A tax, lock or hoser aimed at the opponents — the deck's parity break

  1. Petrified Hamlet0 mana
  2. Elephant Grass1 mana
  3. Grafdigger's Cage1 mana
  4. Pithing Needle1 mana
  5. Roiling Vortex2 mana
  6. Amulet of Safekeeping2 mana
  7. Disruptor Flute2 mana
  8. Soulless Jailer2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Chaos Warp3 mana
  3. Transforming Flourish3 mana
  4. Hulk's Thunderclap2 mana
  5. Pawpatch Formation2 mana
  6. Scorching Dragonfire2 mana
  7. Kenrith's Transformation2 mana
  8. Sear2 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Summoner's Pact0 mana
  4. Worldly Tutor1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Time of Need2 mana
  8. Uncage the Menagerie2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Needle Storm3 mana
  4. Selective Obliteration5 mana
  5. Apocalypse5 mana
  6. Delete2 mana
  7. Storm's Wrath4 mana
  8. Mizzium Mortars2 mana

Refill your hand

  1. Hermit of the Natterknolls // Lone Wolf of the Natterknolls3 mana
  2. Freyalise's Charm2 mana
  3. Powerbalance2 mana
  4. Spellweaver Helix3 mana
  5. Heartwood Storyteller3 mana
  6. Chandra, Dressed to Kill3 mana
  7. Chandra, Fire Artisan4 mana
  8. Chaos Channeler4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing