Arcane Foundry › Commanders › Rydia, Summoner of Mist
Rydia, Summoner of Mist
Legendary Creature — Human Shaman · {R}{G} · Green/Red commander
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Build a Rydia, Summoner of Mist deck →
What Rydia, Summoner of Mist actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever a land you control enters, you may discard a card. If you do, draw a card.
- Activated ability{X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
- Keyword · summonsummon
What a Rydia, Summoner of Mist deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- Sagas in the graveyard (its tap returns one with haste)
- land drops (each one rummages)
The Rydia, Summoner of Mist deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 19× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 11× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 8× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Rydia, Summoner of Mist
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Bear Umbra4 mana
- Sting, the Glinting Dagger2 mana
- Thornbite Staff2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
- Éomer, Marshal of Rohan4 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Grapple with the Past2 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Needle Storm3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Combos with Rydia, Summoner of Mist
Known combos from Commander Spellbook that Rydia, Summoner of Mist is a piece of, and how many decks list them.
- Rydia, Summoner of Mist + Hedge Shredder + Golgari Grave-Troll193 decks
- Rydia, Summoner of Mist + There And Back Again + Barbara Wright + Hex Parasite + Freed From The Real6 decks
- Rydia, Summoner of Mist + There And Back Again + Barbara Wright + Hex Parasite + Crab Umbra3 decks
- Rydia, Summoner of Mist + There And Back Again + Barbara Wright + Hex Parasite + Staff Of Domination3 decks
- Rydia, Summoner of Mist + Kodama Of The East Tree + The Locust God + Oboro, Palace In The Clouds2 decks
- Rydia, Summoner of Mist + Kodama Of The East Tree + The Locust God + Simic Growth Chamber2 decks