Arcane Foundry › Commanders › Sanar, Unfinished Genius // Wild Idea
Sanar, Unfinished Genius // Wild Idea
Legendary Creature — Goblin Sorcerer // Sorcery · {U}{R} // {3}{U}{R} · Red/Blue commander
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
{T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Build a Sanar, Unfinished Genius // Wild Idea deck →
What Sanar, Unfinished Genius // Wild Idea actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
- AbilitySanar enters prepared.
- AbilitySearch your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
What a Sanar, Unfinished Genius // Wild Idea deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- artifact and Treasure payoffs (it makes Treasures, Clues or Food on repeat)
- cheap instants and sorceries (every one you cast feeds it)
- a cheap instant or sorcery spell to cast every turn (it does nothing on a turn you haven't cast one)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Sanar, Unfinished Genius // Wild Idea deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 12× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Sanar, Unfinished Genius // Wild Idea
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Frostcliff Siege3 mana
- Goblin Chieftain3 mana
- Goblin Warchief3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Mystical Tutor1 mana
- Opt1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Mystical Tutor1 mana
- Opt1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Jilt2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Goblin Recruiter2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana