Arcane Foundry › Commanders › Saruman of Many Colors
Saruman of Many Colors
Legendary Creature — Avatar Wizard · {3}{W}{U}{B} · Black/Blue/White commander
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Build a Saruman of Many Colors deck →
What Saruman of Many Colors actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana v
- Keyword · wardward
- AbilityWard—Discard an enchantment, instant, or sorcery card.
What a Saruman of Many Colors deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- opponent-mill spells and permanents, and mill payoffs (their library is the win)
- two cheap spells in one turn — cantrips, rituals, free spells and cost reducers (its trigger fires on your second spell each turn, never on a lone spell)
The Saruman of Many Colors deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 18× Mill the opponents — their library is the win condition
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Saruman of Many Colors
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Lion's Eye Diamond0 mana
- Pact of Negation0 mana
- Walking Ballista0 mana
Mill the opponents — their library is the win condition
- Altar of the Brood1 mana
- Ruin Crab1 mana
- Folio of Fancies2 mana
- Syr Konrad, the Grim5 mana
- Ghoulcaller's Bell1 mana
- Psychic Corrosion3 mana
- Hope Estheim2 mana
- The Water Crystal4 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Cultist of the Absolute1 mana
- Elspeth, Storm Slayer5 mana
- The Wind Crystal4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana