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Saruman of Many Colors

Saruman of Many Colors

Legendary Creature — Avatar Wizard · {3}{W}{U}{B} · Black/Blue/White commander

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
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What Saruman of Many Colors actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Saruman of Many Colors deck needs

Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.

The Saruman of Many Colors deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Saruman of Many Colors

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Lotus Petal0 mana
  4. Mox Amber0 mana
  5. Mox Diamond0 mana
  6. Lion's Eye Diamond0 mana
  7. Pact of Negation0 mana
  8. Walking Ballista0 mana

Mill the opponents — their library is the win condition

  1. Altar of the Brood1 mana
  2. Ruin Crab1 mana
  3. Folio of Fancies2 mana
  4. Syr Konrad, the Grim5 mana
  5. Ghoulcaller's Bell1 mana
  6. Psychic Corrosion3 mana
  7. Hope Estheim2 mana
  8. The Water Crystal4 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Akroma's Will4 mana
  3. Glaring Spotlight1 mana
  4. Wonder4 mana
  5. Reverse the Polarity3 mana
  6. Cultist of the Absolute1 mana
  7. Elspeth, Storm Slayer5 mana
  8. The Wind Crystal4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. Defile1 mana
  8. Tragic Slip1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Day of Judgment4 mana
  8. Bontu's Last Reckoning3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Gold-Forged Thopteryx2 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Lost in the Maze2 mana
  7. Lightning Greaves2 mana
  8. Swiftfoot Boots2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing