Arcane FoundryCommanders › Saruman, the White Hand

Saruman, the White Hand

Saruman, the White Hand

Legendary Creature — Avatar Wizard · {1}{U}{B}{R} · Black/Red/Blue commander

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
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What Saruman, the White Hand actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Saruman, the White Hand deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Saruman, the White Hand

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Gleaming Overseer3 mana
  2. Lazotep Chancellor2 mana
  3. Grim Initiate1 mana
  4. Bothersome Noisemaker2 mana
  5. Easterling Vanguard2 mana
  6. Goblin-town Flunkies2 mana
  7. Lazotep Reaver2 mana
  8. Grishnákh, Brash Instigator3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Orcish Bowmasters2 mana
  2. Goblin Welder1 mana
  3. Impulsive Pilferer1 mana
  4. Skirk Prospector1 mana
  5. Goblin Electromancer2 mana
  6. Hexing Squelcher2 mana
  7. Krark, the Thumbless // Krark, the Thumbless0 mana
  8. Dragonlord's Servant2 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Faithless Looting1 mana
  2. Gamble1 mana
  3. Ponder1 mana
  4. Preordain1 mana
  5. Reanimate1 mana
  6. Vandalblast1 mana
  7. Ancestral Vision0 mana
  8. Jidoor, Aristocratic Capital // Overture0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Displacement Wave2 mana
  5. Accursed Marauder2 mana
  6. Bontu's Last Reckoning3 mana
  7. Innocent Blood1 mana
  8. Breaking Point3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Gleaming Overseer3 mana
  3. Cryptothrall4 mana
  4. Tekuthal, Inquiry Dominus4 mana
  5. Lost in the Maze2 mana
  6. Lightning Greaves2 mana
  7. Swiftfoot Boots2 mana
  8. Eldrazi Monument5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing