Arcane Foundry › Commanders › Saruman, the White Hand
Saruman, the White Hand
Legendary Creature — Avatar Wizard · {1}{U}{B}{R} · Black/Red/Blue commander
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
Build a Saruman, the White Hand deck →
What Saruman, the White Hand actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value.
- Static ability · keyword_grantGoblins and Orcs you control have ward {2}.
What a Saruman, the White Hand deck needs
Plays as amass. What the commander asks of the other 99 — read from the card and checked by hand.
- noncreature spells with high mana value (each amasses Orcs equal to its mana value)
- evasion and protection for the Army
- Goblins and Orcs (they have ward {2})
The Saruman, the White Hand deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 14× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Saruman, the White Hand
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Faithless Looting1 mana
- Gamble1 mana
- Ponder1 mana
- Preordain1 mana
- Reanimate1 mana
- Vandalblast1 mana
- Ancestral Vision0 mana
- Jidoor, Aristocratic Capital // Overture0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Orcish Bowmasters2 mana
- Goblin Welder1 mana
- Impulsive Pilferer1 mana
- Skirk Prospector1 mana
- Goblin Electromancer2 mana
- Hexing Squelcher2 mana
- Dragonlord's Servant2 mana
- Enthusiastic Mechanaut2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Dimir Signet2 mana
- Izzet Signet2 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
Combos with Saruman, the White Hand
Known combos from Commander Spellbook that Saruman, the White Hand is a piece of, and how many decks list them.
- Saruman, the White Hand + Phyrexian Altar + Chthonian Nightmare + Orcish Bowmasters21 decks