Arcane Foundry › Commanders › Saryth, the Viper's Fang
Saryth, the Viper's Fang
Legendary Creature — Human Warlock · {2}{G}{G} · Green commander
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
Build a Saryth, the Viper's Fang deck →
What Saryth, the Viper's Fang actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}, {T}: Untap another target creature or land you control.
- Static ability · keyword_grantOther tapped creatures you control have deathtouch.
- Static ability · keyword_grantOther untapped creatures you control have hexproof.
What a Saryth, the Viper's Fang deck needs
Plays as tap/untap team (deathtouch & hexproof). What the commander asks of the other 99 — read from the card and checked by hand.
- tap abilities and mana creatures to untap (deathtouch while tapped)
- attackers and blockers worth hexproof
- untap synergies and combos
The Saryth, the Viper's Fang deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 3× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 17× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 3× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Saryth, the Viper's Fang
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Ozolith, the Shattered Spire2 mana
- Bontu's Monument3 mana
- Enduring Vitality3 mana
- Kami of Whispered Hopes3 mana
- Oketra's Monument3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
- Honor-Worn Shaku3 mana
- Instill Energy1 mana
- Nature's Chosen1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana
Combos with Saryth, the Viper's Fang
Known combos from Commander Spellbook that Saryth, the Viper's Fang is a piece of, and how many decks list them.
- Saryth, the Viper's Fang + Goblin Sharpshooter713 decks
- Saryth, the Viper's Fang + Ioreth Of The Healing House + Selvala, Heart Of The Wilds525 decks
- Saryth, the Viper's Fang + Ioreth Of The Healing House + Magus Lucea Kane414 decks
- Saryth, the Viper's Fang + Ioreth Of The Healing House + Selvala, Eager Trailblazer277 decks
- Saryth, the Viper's Fang + Yuna, Grand Summoner + Ioreth Of The Healing House225 decks
- Saryth, the Viper's Fang + Freed From The Real + Lotus Field176 decks