Arcane Foundry › Commanders › Saskia the Unyielding
Saskia the Unyielding
Legendary Creature — Human Soldier · {B}{R}{G}{W} · Black/Green/Red/White commander
Vigilance, haste
As Saskia enters, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Build a Saskia the Unyielding deck →
What Saskia the Unyielding actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
- Keyword · vigilancevigilance
- Keyword · hastehaste
- AbilityAs Saskia enters, choose a player.
What a Saskia the Unyielding deck needs
Plays as redirect. What the commander asks of the other 99 — read from the card and checked by hand.
- many attackers and evasion (every point connecting is dealt again to the chosen player)
The Saskia the Unyielding deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 10× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Saskia the Unyielding
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Tormented Soul1 mana
- Tin Street Dodger1 mana
- Firefright Mage1 mana
- Sneaking Guide1 mana
- Vampire Cutthroat1 mana
- Prickly Boggart1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Orzhov Signet2 mana
- Rakdos Signet2 mana
- Golgari Signet2 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana