Arcane Foundry › Commanders › Satoru, the Infiltrator
Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue · {U}{B} · Black/Blue commander
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
Build a Satoru, the Infiltrator deck →
What Satoru, the Infiltrator actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
- Keyword · menacemenace
What a Satoru, the Infiltrator deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 14× Get your board back after a wipe
- 12× Exile a permanent you control and return it — the button a value-ETB deck presses
- 13× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Satoru, the Infiltrator
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Get your board back after a wipe
- Zombie Apocalypse6 mana
- Finale of Eternity2 mana
- Funeral Room // Awakening Hall11 mana
- Haunting Voyage6 mana
- Bloodline Bidding8 mana
- Funeral Room // Awakening Hall11 mana
- Liliana, Death Wielder7 mana
- The Cauldron of Eternity12 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
- Essence Flux1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Cabaretti Courtyard0 mana
- Dimir Aqueduct0 mana
- Dismal Backwater0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
- Infernal Grasp2 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Gleaming Overseer3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana