Arcane Foundry › Commanders › Satsuki, the Living Lore
Satsuki, the Living Lore
Legendary Creature — Human Druid · {G}{W} · Green/White commander
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
Build a Satsuki, the Living Lore deck →
What Satsuki, the Living Lore actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
- Triggered ability · deathWhen Satsuki dies, choose up to one —
What a Satsuki, the Living Lore deck needs
Plays as death value. What the commander asks of the other 99 — read from the card and checked by hand.
- Sagas (its tap adds a lore counter to each)
- enchantment creatures
- sacrifice outlets for the commander (its death returns a Saga)
The Satsuki, the Living Lore deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Sacrifice a creature for no mana, repeatably
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Satsuki, the Living Lore
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
- Honor-Worn Shaku3 mana
- Instill Energy1 mana
- Nature's Chosen1 mana
Sacrifice a creature for no mana, repeatably
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Ashnod's Altar3 mana
- Phyrexian Altar3 mana
- Fanatical Devotion3 mana
- Martyr's Cause3 mana
- Greater Good4 mana
- Bound by Moonsilver3 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Exploration1 mana
- Hardened Scales1 mana
- Wild Growth1 mana
- Authority of the Consuls1 mana
- Burgeoning1 mana
- Land Tax1 mana
- Rancor1 mana
- Reconnaissance1 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Grapple with the Past2 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Eladamri's Call2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Sythis, Harvest's Hand2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
Combos with Satsuki, the Living Lore
Known combos from Commander Spellbook that Satsuki, the Living Lore is a piece of, and how many decks list them.
- Satsuki, the Living Lore + There And Back Again + Hex Parasite + Freed From The Real112 decks
- Satsuki, the Living Lore + There And Back Again + Hex Parasite + Staff Of Domination32 decks
- Satsuki, the Living Lore + There And Back Again + Hex Parasite + Pemmin's Aura27 decks
- Satsuki, the Living Lore + There And Back Again + Hex Parasite + Umbral Mantle6 decks