Arcane Foundry › Commanders › Seifer Almasy
Seifer Almasy
Legendary Creature — Human Knight · {3}{R} · Red commander
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Build a Seifer Almasy deck →
What Seifer Almasy actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever a creature you control attacks alone, it gains double strike until end of turn.
- Triggered ability · deals_damageWhenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your gra
- Replacement effect · otherFire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
- Keyword · fire crossfire cross
What a Seifer Almasy deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 32× Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Seifer Almasy
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- Excalibur, Sword of Eden12 mana
- Ancient Stone Idol10 mana
- Blightsteel Colossus12 mana
- Charred Foyer // Warped Space10 mana
- Darksteel Colossus11 mana
- Emrakul, the Promised End13 mana
- Emrakul, the World Anew12 mana
- Flayer of Loyalties10 mana
Make the commander connect — a body that never deals combat damage never triggers
- Archetype of Aggression3 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Chronicle of Victory6 mana
- Super State7 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Fire Nation Palace0 mana
- Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
- Twinferno2 mana
- Fireshrieker3 mana
- Two-Handed Axe // Sweeping Cleave3 mana
- Blacksmith's Talent1 mana
- Solphim, Mayhem Dominus4 mana
- Gavel of the Righteous2 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Trenchpost0 mana
- Mesmeric Orb2 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Goblin Engineer2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana