Arcane FoundryCommanders › Selvala, Explorer Returned

Selvala, Explorer Returned

Selvala, Explorer Returned

Legendary Creature — Elf Scout · {1}{G}{W} · Green/White commander

Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
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What Selvala, Explorer Returned actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Selvala, Explorer Returned deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Selvala, Explorer Returned

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Runadi, Behemoth Caller3 mana
  5. Akroma's Memorial7 mana
  6. Super State7 mana
  7. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  8. Lavaspur Boots1 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Reconnaissance1 mana
  3. Sword of Feast and Famine3 mana
  4. Wilderness Reclamation4 mana
  5. Amulet of Vigor1 mana
  6. Nature's Will4 mana
  7. Sting, the Glinting Dagger2 mana
  8. Umbral Mantle3 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Selvala, Explorer Returned3 mana
  2. Innocuous Researcher4 mana
  3. Selvala's Enforcer4 mana
  4. Woodvine Elemental6 mana

Punishes the opponents' own actions — casting, drawing, searching, attacking cost them

  1. Archivist of Oghma2 mana
  2. Vexing Bauble1 mana
  3. Boromir, Warden of the Tower3 mana
  4. Scrawling Crawler3 mana
  5. Tataru Taru2 mana
  6. Trouble in Pairs4 mana
  7. Monologue Tax3 mana
  8. Wedding Ring4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Flicker of Fate2 mana
  5. Beast Within3 mana
  6. Generous Gift3 mana
  7. Nature's Claim1 mana
  8. Erode1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Harsh Mercy3 mana
  8. Retribution of the Meek3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Garruk's Uprising3 mana
  4. Archivist of Oghma2 mana
  5. Beast Whisperer4 mana
  6. Smothering Tithe4 mana
  7. The One Ring4 mana
  8. Pip-Boy 30001 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Innkeeper's Talent2 mana
  3. Bastion Protector3 mana
  4. Greater Auramancy2 mana
  5. Sterling Grove2 mana
  6. Codsworth, Handy Helper3 mana
  7. Guardian Augmenter3 mana
  8. Cryptothrall4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing