Arcane Foundry › Commanders › Selvala, Explorer Returned
Selvala, Explorer Returned
Legendary Creature — Elf Scout · {1}{G}{W} · Green/White commander
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Build a Selvala, Explorer Returned deck →
What Selvala, Explorer Returned actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
What a Selvala, Explorer Returned deck needs
Plays as big mana. What the commander asks of the other 99 — read from the card and checked by hand.
- untap effects for the commander (each untap is another parley — Umbral Mantle and Staff of Domination make it unbounded)
- a nonland-heavy deck (each nonland revealed adds {G})
- mana sinks and X spells
- the draws are symmetric — opponents draw too
The Selvala, Explorer Returned deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 4× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Selvala, Explorer Returned
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
- Honor-Worn Shaku3 mana
- Instill Energy1 mana
- Nature's Chosen1 mana
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Esper Sentinel1 mana
- Authority of the Consuls1 mana
- Burgeoning1 mana
- Archivist of Oghma2 mana
- Mindcrank2 mana
- Smothering Tithe4 mana
- Vexing Bauble1 mana
- Archaeomancer's Map3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Eladamri's Call2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Selesnya Signet2 mana
- Heritage Druid1 mana
- Joraga Treespeaker1 mana
Combos with Selvala, Explorer Returned
Known combos from Commander Spellbook that Selvala, Explorer Returned is a piece of, and how many decks list them.
- Selvala, Explorer Returned + Mind Over Matter287 decks
- Selvala, Explorer Returned + Tolarian Kraken133 decks
- Selvala, Explorer Returned + Pili-Pala + Agatha's Soul Cauldron95 decks
- Selvala, Explorer Returned + Intruder Alarm + The Locust God17 decks