Arcane Foundry › Commanders › Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Legendary Creature — Human Avatar Soldier // Legendary Creature — Angel Nightmare Avatar · {2}{B} · Black commander

Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
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What Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel deck needs

Plays as aristocrats drain (sacrifice on attack). What the commander asks of the other 99 — read from the card and checked by hand.

The Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Leechridden Swamp0 mana
  3. Marionette Apprentice2 mana
  4. The Meathook Massacre2 mana
  5. Mirkwood Bats4 mana
  6. Ayara, First of Locthwain3 mana
  7. Bastion of Remembrance3 mana
  8. Bontu's Monument3 mana

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Diabolic Servitude4 mana
  5. Eldrazi Confluence4 mana
  6. Ashnod's Intervention1 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Nurgle's Rot1 mana
  2. Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
  3. Phyrexian Triniform9 mana
  4. Exquisite Huntmaster4 mana
  5. Grixis Slavedriver6 mana
  6. Liliana, Heretical Healer // Liliana, Defiant Necromancer3 mana
  7. Hangarback Walker0 mana
  8. Enduring Tenacity4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Solemn Simulacrum4 mana
  4. Cauldron Familiar1 mana
  5. Fleshbag Marauder3 mana
  6. Plaguecrafter3 mana
  7. Gray Merchant of Asphodel5 mana
  8. Burglar Rat2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Falthis, Shadowcat Familiar3 mana
  3. Akroma's Memorial7 mana
  4. Ninja Teen3 mana
  5. Shadowspear1 mana
  6. Bilbo's Ring3 mana
  7. Cliffhaven Kitesail1 mana
  8. Zephyr Boots1 mana

Sacrifice a creature for no mana, repeatably

  1. Carrion Feeder1 mana
  2. Viscera Seer1 mana
  3. Altar of Dementia2 mana
  4. Spawning Pit2 mana
  5. Umbral Collar Zealot2 mana
  6. Bloodthrone Vampire2 mana
  7. Dark Privilege2 mana
  8. Ashnod's Altar3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

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