Arcane Foundry › Commanders › Sephiroth, Planet's Heir
Sephiroth, Planet's Heir
Legendary Creature — Human Avatar Soldier · {4}{U}{B} · Black/Blue commander
Vigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Build a Sephiroth, Planet's Heir deck →
What Sephiroth, Planet's Heir actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
- Triggered ability · deathWhenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
- Keyword · vigilancevigilance
What a Sephiroth, Planet's Heir deck needs
Plays as removal payoff. What the commander asks of the other 99 — read from the card and checked by hand.
- removal, deathtouch and one-sided sweepers (its payoff is the opponents' creatures dying)
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
The Sephiroth, Planet's Heir deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Exile a permanent you control and return it — the button a value-ETB deck presses
- 11× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 10× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Sephiroth, Planet's Heir
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
- Deadeye Navigator6 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Baleful Strix2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Thousand-Faced Shadow1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Blightbelly Rat2 mana
- Scheming Aspirant2 mana
- Vexing Radgull2 mana
- Voidwing Hybrid2 mana
- Venser, Corpse Puppet2 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Sephiroth, Planet's Heir
Known combos from Commander Spellbook that Sephiroth, Planet's Heir is a piece of, and how many decks list them.
- Sephiroth, Planet's Heir + Agatha's Soul Cauldron + Walking Ballista20 decks
- Sephiroth, Planet's Heir + Agatha's Soul Cauldron + Triskelion2 decks