Arcane Foundry › Commanders › Sephiroth, Planet's Heir

Sephiroth, Planet's Heir

Sephiroth, Planet's Heir

Legendary Creature — Human Avatar Soldier · {4}{U}{B} · Black/Blue commander

Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
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What Sephiroth, Planet's Heir actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sephiroth, Planet's Heir deck needs

Plays as removal payoff. What the commander asks of the other 99 — read from the card and checked by hand.

The Sephiroth, Planet's Heir deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Sephiroth, Planet's Heir

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Conjurer's Closet5 mana
  3. Gossip's Talent2 mana
  4. Thassa, Deep-Dwelling4 mana
  5. Nephalia Smuggler1 mana
  6. Voyager Staff1 mana
  7. Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
  8. Deadeye Navigator6 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Baleful Strix2 mana
  4. Solemn Simulacrum4 mana
  5. Cauldron Familiar1 mana
  6. Thousand-Faced Shadow1 mana
  7. Fleshbag Marauder3 mana
  8. Plaguecrafter3 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Thrummingbird2 mana
  2. Blightbelly Rat2 mana
  3. Scheming Aspirant2 mana
  4. Vexing Radgull2 mana
  5. Voidwing Hybrid2 mana
  6. Venser, Corpse Puppet2 mana
  7. Kid Loki1 mana
  8. Dreamtide Whale3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Defile1 mana
  6. Tragic Slip1 mana
  7. Infernal Grasp2 mana
  8. Fatal Push1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Endemic Plague4 mana
  8. Desynchronization4 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Black Market Connections3 mana
  6. Braids, Arisen Nightmare3 mana
  7. Morbid Opportunist3 mana
  8. Phyrexian Arena3 mana

Keep a permanent you control alive through removal

  1. Lost in the Maze2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Combos with Sephiroth, Planet's Heir

Known combos from Commander Spellbook that Sephiroth, Planet's Heir is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing