Arcane Foundry › Commanders › Sergeant John Benton
Sergeant John Benton
Legendary Creature — Human Soldier · {1}{G}{W} · Green/White commander
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
Build a Sergeant John Benton deck →
What Sergeant John Benton actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
- Keyword · trampletrample
- Keyword · hastehaste
- Keyword · share intelligenceshare intelligence
What a Sergeant John Benton deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Sergeant John Benton deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Sergeant John Benton
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Delney, Streetwise Lookout3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Jasmine Boreal of the Seven3 mana
- Bellowing Tanglewurm5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Eladamri's Call2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Selesnya Signet2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana