Arcane Foundry › Commanders › Sethron, Hurloon General
Sethron, Hurloon General
Legendary Creature — Minotaur Warrior · {3}{R}{R} · Black/Red commander
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
Build a Sethron, Hurloon General deck →
What Sethron, Hurloon General actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.
- Activated ability{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
What a Sethron, Hurloon General deck needs
Plays as minotaur typal. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- creatures that profit from menace/haste (it grants the team them)
- minotaur creatures (its text counts them)
The Sethron, Hurloon General deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Sethron, Hurloon General
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Glint-Horn Buccaneer3 mana
- Gnarled Scarhide1 mana
- Wee Champion1 mana
- Sardian Cliffstomper2 mana
- Gornog, the Red Reaper3 mana
- Anaba Ancestor2 mana
- Bloodrage Brawler2 mana
- Burning-Fist Minotaur2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Dualcaster Mage3 mana
- Fleshbag Marauder3 mana
- Imperial Recruiter3 mana
- Plaguecrafter3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Diabolic Servitude4 mana
- Eldrazi Confluence4 mana
- Ashnod's Intervention1 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Adaptive Automaton3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Sethron, Hurloon General
Known combos from Commander Spellbook that Sethron, Hurloon General is a piece of, and how many decks list them.
- Sethron, Hurloon General + Cloudstone Curio + Ragemonger + Gnarled Scarhide137 decks
- Sethron, Hurloon General + Cloudstone Curio + Ragemonger + Changeling Outcast112 decks
- Sethron, Hurloon General + Cloudstone Curio + Ragemonger + Slaughter-Priest Of Mogis91 decks
- Sethron, Hurloon General + Cloudstone Curio + Universal Automaton + Mana Echoes32 decks
- Sethron, Hurloon General + Cloudstone Curio + Ragemonger + Wee Champion30 decks
- Sethron, Hurloon General + Nim Deathmantle + Ashnod's Altar18 decks