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Shang-Chi, Martial Mentor

Shang-Chi, Martial Mentor

Legendary Creature — Human Warrior Hero · {3}{G}{G} · Green commander

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
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What Shang-Chi, Martial Mentor actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Shang-Chi, Martial Mentor deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Shang-Chi, Martial Mentor

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Contagion Clasp2 mana
  8. Fangs of Kalonia2 mana

Proliferate — every counter already placed is placed again

  1. Karn's Bastion0 mana
  2. Evolution Sage3 mana
  3. Contagion Clasp2 mana
  4. Bloated Contaminator3 mana
  5. Glistening Sphere3 mana
  6. Staff of Compleation3 mana
  7. Sword of Truth and Justice3 mana
  8. Carnival Elephant Meteor0 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Serpent Specialist1 mana
  2. Goliath, Mass Manipulator2 mana
  3. White Tiger, Ava Ayala2 mana
  4. Gamma Grotesque3 mana
  5. Hercules, Prince of Power3 mana
  6. Ultron Drone3 mana
  7. Viv Vision, Teen Synthezoid3 mana
  8. Pet Avengers4 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Delighted Halfling1 mana
  3. Elvish Mystic1 mana
  4. Fyndhorn Elves1 mana
  5. Llanowar Elves1 mana
  6. Mana Vault1 mana
  7. Sol Ring1 mana
  8. Sol Talisman0 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Contagion Clasp2 mana
  8. Fangs of Kalonia2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Shrink1 mana
  5. Naturalize2 mana
  6. Origin of Metalbending2 mana
  7. Natural State1 mana
  8. Umezawa's Jitte2 mana

Answer a whole board at once

  1. Simplify1 mana
  2. Aligned Hedron Network4 mana
  3. Coercive Portal4 mana
  4. Needle Storm3 mana
  5. Whirlwind4 mana
  6. Hurricane1 mana
  7. Worldslayer5 mana
  8. Corrosive Gale1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Skullclamp1 mana
  2. Garruk's Uprising3 mana
  3. Beast Whisperer4 mana
  4. The One Ring4 mana
  5. Pip-Boy 30001 mana
  6. Vexing Bauble1 mana
  7. Elemental Bond3 mana
  8. Selvala, Heart of the Wilds3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing