Arcane Foundry › Commanders › Shang-Chi, Martial Mentor
Shang-Chi, Martial Mentor
Legendary Creature — Human Warrior Hero · {3}{G}{G} · Green commander
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Build a Shang-Chi, Martial Mentor deck →
What Shang-Chi, Martial Mentor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilityPower-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi.
- Replacement effect · counter_doublerIf one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
- Keyword · power-uppower-up
What a Shang-Chi, Martial Mentor deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 8× Proliferate — every counter already placed is placed again
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 10× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Shang-Chi, Martial Mentor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Contagion Clasp2 mana
- Fangs of Kalonia2 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Evolution Sage3 mana
- Contagion Clasp2 mana
- Bloated Contaminator3 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Carnival Elephant Meteor0 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Serpent Specialist1 mana
- Goliath, Mass Manipulator2 mana
- White Tiger, Ava Ayala2 mana
- Gamma Grotesque3 mana
- Hercules, Prince of Power3 mana
- Ultron Drone3 mana
- Viv Vision, Teen Synthezoid3 mana
- Pet Avengers4 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Everflowing Chalice0 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Sol Talisman0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Contagion Clasp2 mana
- Fangs of Kalonia2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
Answer a whole board at once
- Simplify1 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Hurricane1 mana
- Worldslayer5 mana
- Corrosive Gale1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Selvala, Heart of the Wilds3 mana