Arcane Foundry › Commanders › Shelob, Child of Ungoliant
Shelob, Child of Ungoliant
Legendary Creature — Spider Demon · {4}{B}{G} · Black/Green commander
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this token: You gain 3 life," and it loses all other card types.
Build a Shelob, Child of Ungoliant deck →
What Shelob, Child of Ungoliant actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this token: You g
- Static ability · keyword_grantOther Spiders you control have deathtouch and ward {2}.
- Keyword · deathtouchdeathtouch
- Keyword · wardward
What a Shelob, Child of Ungoliant deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- high-value creatures and activated-ability creatures worth copying or borrowing
- creatures that profit from deathtouch/ward (it grants the team them)
- spider creatures (its text counts them)
The Shelob, Child of Ungoliant deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Shelob, Child of Ungoliant
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cover of Darkness2 mana
- Cultist of the Absolute1 mana
- Garruk's Uprising3 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Twitching Doll2 mana
- Mirkwood Spider1 mana
- Radioactive Spider1 mana
- Chainweb Aracnir1 mana
- Nyx Weaver3 mana
- Deadly Recluse2 mana
- Spider-Ham, Peter Porker2 mana
- Arasta of the Endless Web4 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
- Weaver of Harmony2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Combos with Shelob, Child of Ungoliant
Known combos from Commander Spellbook that Shelob, Child of Ungoliant is a piece of, and how many decks list them.
- Shelob, Child of Ungoliant + Thornbite Staff + Viridian Longbow3,469 decks
- Shelob, Child of Ungoliant + Devoted Druid + Viridian Longbow1,613 decks
- Shelob, Child of Ungoliant + Devoted Druid + Ulvenwald Tracker1,161 decks
- Shelob, Child of Ungoliant + Devoted Druid + Setessan Tactics795 decks
- Shelob, Child of Ungoliant + Devoted Druid + Pathway Arrows581 decks
- Shelob, Child of Ungoliant + Thornbite Staff + Wolfhunter's Quiver136 decks