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Sheoldred // The True Scriptures

Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga · {3}{B}{B} · Black commander

Menace When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice. {4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard. (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, destroy up to one target creature or planeswalker that player controls. II — Each opponent discards three cards, then mills three cards. III — Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield (front face up).
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What Sheoldred // The True Scriptures actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sheoldred // The True Scriptures deck needs

Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.

The Sheoldred // The True Scriptures deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Sheoldred // The True Scriptures

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mill the opponents — their library is the win condition

  1. Altar of the Brood1 mana
  2. Syr Konrad, the Grim5 mana
  3. Ghoulcaller's Bell1 mana
  4. Eye Collector1 mana
  5. Mindwrack Harpy4 mana
  6. Mindcrank2 mana
  7. Codex Shredder1 mana
  8. Whetstone3 mana

Makes opponents discard — the fuel a discard-punishing commander feeds on

  1. Geier Reach Sanitarium0 mana
  2. Sword of Feast and Famine3 mana
  3. Tinybones, Bauble Burglar2 mana
  4. Liliana of the Veil3 mana
  5. Rankle, Master of Pranks4 mana
  6. Anvil of Bogardan2 mana
  7. The Raven Man2 mana
  8. Drainpipe Vermin1 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Diabolic Servitude4 mana
  5. Eldrazi Confluence4 mana
  6. Ashnod's Intervention1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Solemn Simulacrum4 mana
  4. Cauldron Familiar1 mana
  5. Fleshbag Marauder3 mana
  6. Plaguecrafter3 mana
  7. Gray Merchant of Asphodel5 mana
  8. Burglar Rat2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Endemic Plague4 mana
  8. The Meathook Massacre2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Black Market Connections3 mana
  3. Braids, Arisen Nightmare3 mana
  4. Morbid Opportunist3 mana
  5. Phyrexian Arena3 mana
  6. The One Ring4 mana
  7. Vexing Bauble1 mana
  8. Ayara, First of Locthwain3 mana

Keep a permanent you control alive through removal

  1. Lightning Greaves2 mana
  2. Swiftfoot Boots2 mana
  3. Eldrazi Monument5 mana
  4. Commander's Plate1 mana
  5. Mithril Coat3 mana
  6. Akroma's Memorial7 mana
  7. The Walls of Ba Sing Se8 mana
  8. Brotherhood Regalia2 mana

Build this deck in the Arcane Forge →

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