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Sheoldred // The True Scriptures

Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga · {3}{B}{B} · Black commander

Menace When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice. {4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard. (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, destroy up to one target creature or planeswalker that player controls. II — Each opponent discards three cards, then mills three cards. III — Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield (front face up).
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What Sheoldred // The True Scriptures actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sheoldred // The True Scriptures deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Sheoldred // The True Scriptures

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

Makes opponents discard — the fuel a discard-punishing commander feeds on

  1. Tinybones, Bauble Burglar2 mana
  2. Hopeless Nightmare1 mana
  3. Rankle, Master of Pranks4 mana
  4. Bandit's Talent2 mana
  5. The Raven Man2 mana
  6. Tourach, Dread Cantor2 mana
  7. Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
  8. Sheoldred // The True Scriptures5 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Stitcher's Supplier1 mana
  2. Millikin2 mana
  3. Excavated Wall1 mana
  4. Eye Collector1 mana
  5. Gnawing Vermin1 mana
  6. Thieves' Guild Enforcer1 mana
  7. Golgari Thug2 mana
  8. Mire Triton2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Cabaretti Courtyard0 mana
  4. Lotus Field0 mana
  5. Mortuary Mire0 mana
  6. Riveteers Overlook0 mana
  7. Talon Gates of Madara0 mana
  8. Witch's Cottage0 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Mindcrank2 mana
  5. Ripples of Undeath2 mana
  6. Codex Shredder1 mana
  7. Eden, Seat of the Sanctum0 mana
  8. Tomb Fortress0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Build this deck in the Arcane Forge →

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