Arcane Foundry › Commanders › Shimatsu the Bloodcloaked
Shimatsu the Bloodcloaked
Legendary Creature — Demon Spirit · {3}{R} · Red commander
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
Build a Shimatsu the Bloodcloaked deck →
What Shimatsu the Bloodcloaked actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- AbilityAs Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
What a Shimatsu the Bloodcloaked deck needs
Plays as voltron. What the commander asks of the other 99 — read from the card and checked by hand.
- expendable permanents — tokens and Treasures — to sacrifice as it enters (each one becomes a +1/+1 counter)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
The Shimatsu the Bloodcloaked deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
Best cards for Shimatsu the Bloodcloaked
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Sword of Hours2 mana
- Throne of Geth2 mana
- Cacophony Scamp1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
- Chandra, Acolyte of Flame3 mana
- Hanweir Garrison3 mana
- Field of the Dead0 mana
- Spawnbed Protector7 mana
- Tilonalli's Summoner2 mana