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Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir

Legendary Creature — Human Knight · {1}{W}{U}{B} · Black/Blue/White commander

Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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What Sidar Jabari of Zhalfir actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sidar Jabari of Zhalfir deck needs

Plays as knight typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Sidar Jabari of Zhalfir deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Sidar Jabari of Zhalfir

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Elspeth, Sun's Champion6 mana
  2. Rogue Class2 mana
  3. Archetype of Imagination6 mana
  4. Eldrazi Monument5 mana
  5. Falthis, Shadowcat Familiar3 mana
  6. Akroma's Memorial7 mana
  7. On Wings of Gold4 mana
  8. Infiltrator's Magemark3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Knight of the White Orchid2 mana
  2. Puresteel Paladin2 mana
  3. Bartolomé del Presidio2 mana
  4. Corpse Knight2 mana
  5. Legion Lieutenant2 mana
  6. Syr Ginger, the Meal Ender2 mana
  7. Adeline, Resplendent Cathar3 mana
  8. Danitha Capashen, Paragon3 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Ripples of Undeath2 mana
  4. Emry, Lurker of the Loch3 mana
  5. Eden, Seat of the Sanctum0 mana
  6. Port of Karfell0 mana
  7. Tomb Fortress0 mana
  8. Millikin2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. Defile1 mana
  8. Tragic Slip1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Grim Tutor3 mana
  8. Tainted Pact2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Day of Judgment4 mana
  8. Bontu's Last Reckoning3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Herald's Horn3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Gold-Forged Thopteryx2 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Coppercoat Vanguard2 mana
  7. General's Enforcer2 mana
  8. Lost in the Maze2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing