Arcane Foundry › Commanders › Sigarda, Champion of Light

Sigarda, Champion of Light

Sigarda, Champion of Light

Legendary Creature — Angel · {1}{G}{W}{W} · Green/White commander

Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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What Sigarda, Champion of Light actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sigarda, Champion of Light deck needs

Plays as human typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Sigarda, Champion of Light deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Sigarda, Champion of Light

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  6. Lavaspur Boots1 mana
  7. Shang-Chi, Master of Kung Fu2 mana
  8. Ellywick Tumblestrum4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Esper Sentinel1 mana
  2. Avacyn's Pilgrim1 mana
  3. Mother of Runes1 mana
  4. Serra Ascendant1 mana
  5. Soul Warden1 mana
  6. Soul's Attendant1 mana
  7. Sylvan Safekeeper1 mana
  8. Grand Abolisher2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Elspeth, Sun's Champion6 mana
  3. Eldrazi Monument5 mana
  4. Akroma's Memorial7 mana
  5. On Wings of Gold4 mana
  6. Jasmine Boreal of the Seven3 mana
  7. Bellowing Tanglewurm5 mana
  8. Primal Rage2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Beast Within3 mana
  5. Generous Gift3 mana
  6. Nature's Claim1 mana
  7. Erode1 mana
  8. Unwanted Remake1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Day of Judgment4 mana
  4. Shatter the Sky4 mana
  5. Split Up3 mana
  6. Winds of Abandon2 mana
  7. Depopulate4 mana
  8. No Witnesses4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Sylvan Library2 mana
  4. Garruk's Uprising3 mana
  5. Herald's Horn3 mana
  6. Archivist of Oghma2 mana
  7. Beast Whisperer4 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Codsworth, Handy Helper3 mana
  4. Guardian Augmenter3 mana
  5. Saryth, the Viper's Fang4 mana
  6. Avacyn, Angel of Hope8 mana
  7. Lightning Greaves2 mana
  8. Swiftfoot Boots2 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Incubation Druid2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Ilysian Caryatid2 mana
  6. Selesnya Signet2 mana
  7. Heritage Druid1 mana
  8. Llanowar Tribe3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing