Arcane Foundry › Commanders › Sigarda, Font of Blessings
Sigarda, Font of Blessings
Legendary Creature — Angel · {2}{G}{W} · Green/White commander
Flying
Other permanents you control have hexproof.
You may look at the top card of your library any time.
You may cast Angel spells and Human spells from the top of your library.
Build a Sigarda, Font of Blessings deck →
What Sigarda, Font of Blessings actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · keyword_grantOther permanents you control have hexproof.
- Static ability · restrictionYou may cast Angel spells and Human spells from the top of your library.
- Keyword · flyingflying
What a Sigarda, Font of Blessings deck needs
Plays as angel typal. What the commander asks of the other 99 — read from the card and checked by hand.
- a dense deck of what it plays from the top, and top-deck manipulation (scry, Sensei's Top) to line it up
- creatures that profit from hexproof (it grants the team it)
- angel/human creatures (its text counts them)
The Sigarda, Font of Blessings deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 33× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Sigarda, Font of Blessings
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Esper Sentinel1 mana
- Avacyn's Pilgrim1 mana
- Mother of Runes1 mana
- Serra Ascendant1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Sylvan Safekeeper1 mana
- Grand Abolisher2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Selesnya Signet2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana