Arcane Foundry › Commanders › Silver Surfer, Galactus's Herald
Silver Surfer, Galactus's Herald
Legendary Creature — Alien Hero · {5} · Colorless commander
Flying
When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
Build a Silver Surfer, Galactus's Herald deck →
What Silver Surfer, Galactus's Herald actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
- Triggered ability · deals_damageWhenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able.
- Keyword · flyingflying
What a Silver Surfer, Galactus's Herald deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- Galactus, Devourer of Worlds (it tutors it on entering)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Silver Surfer, Galactus's Herald deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Silver Surfer, Galactus's Herald
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Zephyr Boots1 mana
- Wings of Hubris2 mana
- Cloak of the Bat2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
- Lazotep Quarry0 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana