Arcane Foundry › Commanders › Silverquill, the Disputant
Silverquill, the Disputant
Legendary Creature — Elder Dragon · {2}{W}{B} · Black/White commander
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Build a Silverquill, the Disputant deck →
What Silverquill, the Disputant actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Keyword · flyingflying
- Keyword · vigilancevigilance
- AbilityEach instant and sorcery spell you cast has casualty 1.
What a Silverquill, the Disputant deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- instants and sorceries (each has casualty 1 — sacrifice a creature to copy it)
- small creatures and tokens to sacrifice
The Silverquill, the Disputant deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
Best cards for Silverquill, the Disputant
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Dark Ritual1 mana
- Enlightened Tutor1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Path to Exile1 mana
- Reanimate1 mana
- Swords to Plowshares1 mana
- Vampiric Tutor1 mana
- Village Rites1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Sol Ring1 mana
- Orzhov Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Kaya, Geist Hunter3 mana