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Sin, Spira's Punishment

Sin, Spira's Punishment

Legendary Creature — Leviathan Avatar · {4}{B}{G}{U} · Black/Green/Blue commander

Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
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What Sin, Spira's Punishment actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sin, Spira's Punishment deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Sin, Spira's Punishment

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Kodama of the West Tree3 mana
  4. Herd Heirloom2 mana
  5. Overprotect2 mana
  6. Ram Through2 mana
  7. Tetsuko Umezawa, Fugitive2 mana
  8. Goreclaw, Terror of Qal Sisma4 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Eternal Acrobat Toast0 mana
  3. Conjurer's Closet5 mana
  4. Nephalia Smuggler1 mana
  5. Y'shtola Rhul6 mana
  6. Lilysplash Mentor4 mana
  7. Escape Protocol2 mana
  8. Gandalf, Shadow's Foe7 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Simic Growth Chamber0 mana
  5. Temple of Mystery0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Hornet Nest3 mana
  3. Kozilek's Unsealing3 mana
  4. Endless Ranks of the Dead4 mana
  5. Esika's Chariot4 mana
  6. Lathril, Blade of the Elves4 mana
  7. Trendy Circus Pirate0 mana
  8. Myr Battlesphere7 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Simic Growth Chamber0 mana
  5. Temple of Mystery0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

A team pump that actually pumps tokens

  1. Mosswort Bridge0 mana
  2. Nesting Grounds0 mana
  3. Heroic Intervention2 mana
  4. Zulaport Cutthroat2 mana
  5. Sylvan Safekeeper1 mana
  6. Tamiyo's Safekeeping1 mana
  7. Tyvar's Stand1 mana
  8. Veil of Summer1 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Altar of Dementia2 mana
  5. Brain Freeze2 mana
  6. Mindcrank2 mana
  7. Ripples of Undeath2 mana
  8. Codex Shredder1 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Hornet Nest3 mana
  3. Kozilek's Unsealing3 mana
  4. Endless Ranks of the Dead4 mana
  5. Esika's Chariot4 mana
  6. Lathril, Blade of the Elves4 mana
  7. Trendy Circus Pirate0 mana
  8. Myr Battlesphere7 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Reality Shift2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing