Arcane Foundry › Commanders › Skullbriar, the Walking Grave
Skullbriar, the Walking Grave
Legendary Creature — Zombie Elemental · {B}{G} · Black/Green commander
Haste
Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Build a Skullbriar, the Walking Grave deck →
What Skullbriar, the Walking Grave actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.
- Keyword · hastehaste
- AbilityCounters remain on Skullbriar as it moves to any zone other than a player's hand or library.
What a Skullbriar, the Walking Grave deck needs
Plays as voltron. What the commander asks of the other 99 — read from the card and checked by hand.
- evasion and protection for the commander (each hit grows it)
- counter doublers and recursion (its counters survive leaving play)
The Skullbriar, the Walking Grave deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 8× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Skullbriar, the Walking Grave
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Ninja Teen3 mana
- Bellowing Tanglewurm5 mana
- Primal Rage2 mana
- Tanglewalker3 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Winding Constrictor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Golgari Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
Combos with Skullbriar, the Walking Grave
Known combos from Commander Spellbook that Skullbriar, the Walking Grave is a piece of, and how many decks list them.
- Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Altar Of Dementia15 decks
- Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Ashnod's Altar7 decks
- Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Carrion Feeder7 decks
- Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Phyrexian Altar5 decks
- Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Fume Spitter2 decks
- Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Ashnod's Altar2 decks