Arcane Foundry › Commanders › Skyfire Kirin
Skyfire Kirin
Legendary Creature — Kirin Spirit · {2}{R}{R} · Red commander
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Build a Skyfire Kirin deck →
What Skyfire Kirin actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
- Keyword · flyingflying
What a Skyfire Kirin deck needs
Plays as spirit typal. What the commander asks of the other 99 — read from the card and checked by hand.
- spirit creatures (its text counts them)
The Skyfire Kirin deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 31× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 10× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Skyfire Kirin
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Simian Spirit Guide3 mana
- Laelia, the Blade Reforged3 mana
- Frostling1 mana
- Glitterfang1 mana
- Scorched Rusalka1 mana
- Atsushi, the Blazing Sky4 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Simian Spirit Guide3 mana
- Laelia, the Blade Reforged3 mana
- Frostling1 mana
- Glitterfang1 mana
- Scorched Rusalka1 mana
- Eidolon of the Great Revel2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana