Arcane Foundry › Commanders › Slash, Reptile Rampager
Slash, Reptile Rampager
Legendary Creature — Mutant Berserker Turtle · {3}{R}{R} · Red commander
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
Build a Slash, Reptile Rampager deck →
What Slash, Reptile Rampager actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another creature you control enters, Slash deals 2 damage to each opponent.
- Triggered ability · attackWhenever Slash attacks, create a 2/2 red Mutant creature token.
What a Slash, Reptile Rampager deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Slash, Reptile Rampager deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Slash, Reptile Rampager
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Dire Fleet Daredevil2 mana
- Fear of Missing Out2 mana
- Goblin Engineer2 mana
- Pinnacle Monk // Mystic Peak5 mana
- Voldaren Epicure1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
- Sticky Fingers1 mana
- Ajani's Anguish1 mana
- Shadowspear1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Phyrexian Triniform9 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Eldrazi Confluence4 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Chief of the Foundry3 mana
- Caged Sun6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Combos with Slash, Reptile Rampager
Known combos from Commander Spellbook that Slash, Reptile Rampager is a piece of, and how many decks list them.
- Slash, Reptile Rampager + Storm Herd175 decks
- Slash, Reptile Rampager + The Locust God + Curiosity36 decks
- Slash, Reptile Rampager + The Locust God + Niv-Mizzet, Visionary30 decks
- Slash, Reptile Rampager + Breath Of Fury + The Fire Crystal23 decks
- Slash, Reptile Rampager + Breath Of Fury + Urabrask The Hidden15 decks
- Slash, Reptile Rampager + Breath Of Fury + Rising Of The Day13 decks