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Slimefoot, the Stowaway

Slimefoot, the Stowaway

Legendary Creature — Fungus · {1}{B}{G} · Black/Green commander

Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token.
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What Slimefoot, the Stowaway actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Slimefoot, the Stowaway deck needs

Plays as saproling typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Slimefoot, the Stowaway deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Slimefoot, the Stowaway

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Birds of Paradise1 mana
  6. Delighted Halfling1 mana
  7. Elvish Mystic1 mana
  8. Fyndhorn Elves1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Shroofus Sproutsire3 mana

A team pump that actually pumps tokens

  1. Patchwork Banner3 mana
  2. Finale of Devastation2 mana
  3. Beastmaster Ascension3 mana
  4. Heraldic Banner3 mana
  5. Assault Formation2 mana
  6. Jolrael, Mwonvuli Recluse2 mana
  7. Sylvan Anthem2 mana
  8. Weaver of Harmony2 mana

Sacrifice a creature for no mana, repeatably

  1. Carrion Feeder1 mana
  2. Viscera Seer1 mana
  3. Altar of Dementia2 mana
  4. Spawning Pit2 mana
  5. Umbral Collar Zealot2 mana
  6. Bloodthrone Vampire2 mana
  7. Dark Privilege2 mana
  8. Ashnod's Altar3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Grim Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Herald's Horn3 mana
  7. Morbid Opportunist3 mana
  8. Phyrexian Arena3 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Asceticism5 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Combos with Slimefoot, the Stowaway

Known combos from Commander Spellbook that Slimefoot, the Stowaway is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing