Arcane Foundry › Commanders › Slogurk, the Overslime
Slogurk, the Overslime
Legendary Creature — Ooze · {1}{G}{U} · Green/Blue commander
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Build a Slogurk, the Overslime deck →
What Slogurk, the Overslime actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
- Activated abilityRemove three +1/+1 counters from Slogurk: Return it to its owner's hand.
- Triggered ability · otherWhen Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
- Keyword · trampletrample
What a Slogurk, the Overslime deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- land ramp, extra land drops and landfall payoffs (its text counts or triggers on lands)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
The Slogurk, the Overslime deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 19× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 16× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 9× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Slogurk, the Overslime
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
- High Score3 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Smuggler's Surprise1 mana
- Emry, Lurker of the Loch3 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Grapple with the Past2 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
Combos with Slogurk, the Overslime
Known combos from Commander Spellbook that Slogurk, the Overslime is a piece of, and how many decks list them.
- Slogurk, the Overslime + Azusa, Lost But Seeking + Walk The Aeons621 decks
- Slogurk, the Overslime + Borborygmos Enraged + Surly Badgersaur411 decks
- Slogurk, the Overslime + Surly Badgersaur + Seismic Assault259 decks
- Slogurk, the Overslime + Six + Lotus Petal109 decks
- Slogurk, the Overslime + Mind Over Matter74 decks
- Slogurk, the Overslime + Aluren + Ayula's Influence38 decks