Arcane Foundry › Commanders › Sokka and Suki
Sokka and Suki
Legendary Creature — Human Warrior Ally · {U}{R}{W} · Red/Blue/White commander
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
Build a Sokka and Suki deck →
What Sokka and Suki actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
- Triggered ability · etbWhenever an Equipment you control enters, create a 1/1 white Ally creature token.
What a Sokka and Suki deck needs
Plays as ally typal. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- ally creatures (its text counts them)
The Sokka and Suki deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
Best cards for Sokka and Suki
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Gran-Gran1 mana
- Earth Kingdom Protectors1 mana
- Hada Freeblade1 mana
- Momo, Friendly Flier1 mana
- Momo, Playful Pet1 mana
- The Duke, Rebel Sentry1 mana
- Katara, Waterbending Master2 mana
- Ondu Cleric2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Displacer Kitten4 mana
- Norin the Wary1 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Soulherder3 mana
- Touch the Spirit Realm3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Archetype of Aggression3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Patchwork Banner3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Combos with Sokka and Suki
Known combos from Commander Spellbook that Sokka and Suki is a piece of, and how many decks list them.
- Sokka and Suki + Sword Of The Meek + Arcbound Ravager178 decks
- Sokka and Suki + Sword Of The Meek + Krark-Clan Ironworks121 decks
- Sokka and Suki + Sword Of The Meek + Grinding Station111 decks
- Sokka and Suki + Sokka, Swordmaster + Razor Boomerang + Smellerbee, Rebel Fighter33 decks
- Sokka and Suki + Sokka, Swordmaster + Razor Boomerang + Nahiri's Resolve31 decks
- Sokka and Suki + Sokka, Swordmaster + Razor Boomerang + Frostcliff Siege27 decks