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Sokka and Suki

Sokka and Suki

Legendary Creature — Human Warrior Ally · {U}{R}{W} · Red/Blue/White commander

Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
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What Sokka and Suki actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Sokka and Suki deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Sokka and Suki

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Displacer Kitten4 mana
  3. Eldrazi Displacer3 mana
  4. Soulherder3 mana
  5. Eternal Acrobat Toast0 mana
  6. Conjurer's Closet5 mana
  7. Distinguished Conjurer2 mana
  8. Brago, King Eternal4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Lion Sash2 mana
  2. Lizard Blades2 mana
  3. The Reality Chip2 mana
  4. Crystal Fragments // Summon: Alexander1 mana
  5. Gran-Gran1 mana
  6. Rabbit Battery1 mana
  7. Crystal Fragments // Summon: Alexander1 mana
  8. Earth Kingdom Protectors1 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Mystic Sanctuary0 mana
  3. Temple of Epiphany0 mana
  4. Temple of Triumph0 mana
  5. Azorius Chancery0 mana
  6. Boros Garrison0 mana
  7. Cabaretti Courtyard0 mana
  8. Elegant Parlor0 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Mite Overseer4 mana
  6. Temmet, Vizier of Naktamun2 mana
  7. Phantom General4 mana
  8. Nesting Grounds0 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Delney, Streetwise Lookout3 mana
  2. Tetsuko Umezawa, Fugitive2 mana
  3. Archetype of Aggression3 mana
  4. Frostcliff Siege3 mana
  5. Galerider Sliver1 mana
  6. Iroas, God of Victory4 mana
  7. Elspeth, Sun's Champion6 mana
  8. Cloudshredder Sliver2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Displacement Wave2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing